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Every little asshole design choice is offset by something charming. The development team inserted all kinds of little details and signs of life that have nothing whatsoever to do with the player's job. It's not just a torturous gauntlet, though. The player handling is slippery and the stage designs are shockingly difficult for what looks like a simple, easy-going game in screenshots. Chaos!? Your suggestion here!? Attachment Gimmick!? Mickey Mousecapade!? Air Fortress!? Dr. I'm going to use this space as a play log for tortuously difficult old games, but Digger happened to be deceptively easy. Emerald City + castle + termite's nest = a shop? Everything else is built out of that monochrome wall pattern.
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This is the only large structure type in the entire game. Kind of anti-climactic for what I assumed was the most difficult and unfair platformer in my old collection. In my last session, I won in nineteen minutes. I beat it a few days ago, and again a few times after that without much trouble. Once I got a feel for each level and knew the correct routes, it was suddenly too easy. So if you play Digger "the right way", you will get a lot of second chances. The post-level bonus screen also gives out an extra life if completed. Like Castlevania, hidden boosters are only a bump or tap away from being discovered, and you absolutely need to take advantage of them to stay alive. There are no spike strips or boiling pits of lava, just long falls.
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Just one dwindling health bar.Īt first, the only apparent way to regain health is to finish a cavern, and your poor character is vulnerable to so many things: monsters, falling boulders, head concussions, and accidentally falling down half of the level. The switch can be reset at any time, so there is no real time limit. You have to clear out the best route between the two, push the switch, and run for the exit before it re-locks. I hated it as a kid, but I've recently grown to like it and have been playing it a lot despite some programming glitches.Įach stage is a labyrinthine cavern, with one closed exit door and one pressure switch that opens the door for a minute.
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